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Had a nice week in Exeter, but I'm looking forward to sleeping in my own bed (and rather soon too). Plan to pop back again in a little while, hopefully to (among other things) have some kind of leaving party, albeit extremely belated. That needs to wait till I've been paid for the current freelancing though.
Currently going "Umm...." in the Shadowrun game I'm in. We're getting quite a bit of money, but I can see very few ways to improve my character (troll shaman using heavy weapons and invisibility/silencing magics) which don't require spending experience. All the cybered characters can just buy new cyberware, or swap out cyberware for versions which take up less spiritual 'room', letting them stick more in, all without spending experience. Whereas everything for casters appears to require both money and experience, meaning I'm sitting on a lot of money and not having much to do with it.
In theory I could improve my weaponry, but what I've got currently seems good enough for anything we're actually likely to run into, and the upgrading choices aren't that wide. I've considered getting a maximum medical covereage where they'll resusitate me loads of times, and come with tanks and air support to get me out... but the general 'ehh' feeling means that part of me hopes that the character dies and thus stuff aimed purely at keeping him alive without improving his capabilities at all.
Ah well, we shall see. Any suggestions from experienced Shadowrun folks for stuff for casters to spend money on other than 'expendable spell foci' would be appreciated.
Time to sleep on it, I think.
Currently going "Umm...." in the Shadowrun game I'm in. We're getting quite a bit of money, but I can see very few ways to improve my character (troll shaman using heavy weapons and invisibility/silencing magics) which don't require spending experience. All the cybered characters can just buy new cyberware, or swap out cyberware for versions which take up less spiritual 'room', letting them stick more in, all without spending experience. Whereas everything for casters appears to require both money and experience, meaning I'm sitting on a lot of money and not having much to do with it.
In theory I could improve my weaponry, but what I've got currently seems good enough for anything we're actually likely to run into, and the upgrading choices aren't that wide. I've considered getting a maximum medical covereage where they'll resusitate me loads of times, and come with tanks and air support to get me out... but the general 'ehh' feeling means that part of me hopes that the character dies and thus stuff aimed purely at keeping him alive without improving his capabilities at all.
Ah well, we shall see. Any suggestions from experienced Shadowrun folks for stuff for casters to spend money on other than 'expendable spell foci' would be appreciated.
Time to sleep on it, I think.
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Date: 2008-10-30 01:37 am (UTC)no subject
Date: 2008-10-30 10:10 am (UTC)Now, if you're normally using mundane weapons, you won't actually need that high a Magic - more of your spells will be low Force, you see. Only contested spells require big Force.
So one option is to go chromed mage - tote up on pain editors, cerebral boosters, and smartgunnage.
Your other option is to invest in more and more powerful focii, which I think require small bonding costs. Because 3e is a trainwreck of a system. However, that's a valid investment - you're still getting better.
Or you could see if your GM will let you swap in monies for karma by giving it to orphanages full of poor kiddies, that kind of thing. It sounds trite, but a surprising number of GMs allow it.
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Date: 2008-10-30 12:26 pm (UTC)Foci-wise, Sustaining foci cost (force) karma, as do specific spell foci, and the others (category enhancing, general enhancing) cost 3 and 5 times as much. So, my current plan is 2 sustaining Foci, followed by enhance aim and a sustaining foci for that. But the bonding costs are sufficient that my cashflow is rather exceeding what I've got the XP for.
Chroming up a bit could certainly be a possibility, I'll think on that.
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Date: 2008-10-31 10:54 am (UTC)But yeah, we'll pore over the books and cackle to ourselves sometime soon.
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Date: 2008-10-31 10:55 am (UTC)no subject
Date: 2008-10-30 02:17 pm (UTC)Still, knowing what edition he's playing would help, since I play second.
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Date: 2008-10-30 04:06 pm (UTC)And all the genetech I can find that's not healing or minor identity change has bio-index, reducing your magic.
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Date: 2008-10-31 10:56 am (UTC)no subject
Date: 2008-10-30 10:11 am (UTC)At risk of being clever, have you tried asking your GM about it?